It all begins in the city of Quel’thalas...the new guild “League of Skilled Gentle-beings” gathered people from all across Azeroth to join their illustrious ranks. Two Tauren, a Blood Elf, a Goblin and a Troll, all from extraordinarily different backgrounds were destined to join forces together in this guild.
The guild’s second in command; Ratheil Blood-thistle tasked the recruits to complete a quest together, given to them by the guild’s seer, a blind woman who would at first glance seem rather stereotyped, except what she says does seem to come true. Her age is unknown, why she is allied with the LSG is unknown, in fact, there is very little public knowledge of the seer, only that she speaks the truth.
Cryptically though. Their first mission, to prove their worth to the LSG, was to travel to the distant town of Brill, an Undead village only two hours ride from their capital; The Undercity. There they were to find a “blight upon the land”, and their sixth member who was held captive in “her own past.”
Travelling to Undercity via the Silvermoon town portal, and a quick Zeppelin ride later had the team arrived in Brill and started investigating. They were quick to discover that people (read: Forsaken) had been going missing. Given the nature of Forsaken this was not unusual, however the locations of where they were going missing, and the inside knowledge from the seer led the team to make their way to its location.
At the site the team found a Forsaken woman standing in the middle of the field who for no purpose started to attack them. Having to fend off this attack, but being unable to do damage, the teams troll rogue discovered some unusual happenings inside a nearby farmhouse. Upon investigating he discovered a group of mages around a runic circle, one of which who immediately turned him into a sheep.
Still in combat, the two Tauren took it upon themselves to engage the Undead, the warrior holding it off, while the healer attempted to cleanse a controlling presence from its mind. The rest of the team noticed the disappearance of their rogue comrade, (they would soon learn this to be a normal experience) and also went to investigate the nearby farmhouse. Upon arriving they found the same mage preparing a spell to cast at the team, which was neatly disrupted by a new spell from the Blood Elf warlock who summoned her first demon...a controllable demon. The Imp bit into the mage while the Goblin hacked into it with his dagger. Goblin Tinker on Gnome Mage was a very fair fight. Gnome mage versus Goblin, Blood Elf Warlock, and Imp demon is most decidedly unfair, the mage going down under the demons killing blow.
Meanwhile, inside the farmhouse, the two mages continued their spell, unaware of their partners demise. They were also unaware of the rogue, who now released from the polymorph spell stabbed his spear straight through the chest of the human mage, who went down in a bloody heap on the runic circle. The spell broken and his compatriots dead, the remaining Gnome mage decided retreat was the better part of valour and disappeared in a flash of smoke.
The valiant efforts of the Tauren finally paid off when the runic circle was broken and the priests cure spell finally succeeded in removing the taint from the Undead, who was actually a Forsaken named Verdigris. After travelling back to Silvermoon with the Forsaken, she agreed to join the team and they were all accepted in the League of Skilled Gentle-beings. Each member of the team was granted a gift from the guild, a small palm sized stone with a rune glowing green imprinted on it. Called a “hearthstone”, it was designed to return the team to “home” when in dire need.
Tuesday, November 13, 2007
Sunday, October 7, 2007
Horde Guild - League Of Skilled Gentlefolk
One of the larger guilds in the Horde, the L.S.G is based out of the Blood Elf capital Silvermoon City.
The guild promotes an understanding between the various races of the Horde. Formed by two Blood Elves who barely survived the destruction of their homeland, the guild is currently focusing its efforts on rebuilding Quel'thalas and assisting their Forsaken allies.
The guild is rumoured to have a high level Blood Elf seer, however this has not been confirmed.
Guild Leader - Blood Elf Paladin “Kel’afel Bloodthistle”
Guild Right Hand - Blood Elf Priest “Ratheil Bloodthistle”
Guild Quartermaster - Orc Tinker “Khat Morack”
Guild Librarian - Forsaken Arcanist “Matthew Peterson”
The guild promotes an understanding between the various races of the Horde. Formed by two Blood Elves who barely survived the destruction of their homeland, the guild is currently focusing its efforts on rebuilding Quel'thalas and assisting their Forsaken allies.
The guild is rumoured to have a high level Blood Elf seer, however this has not been confirmed.
Guild Leader - Blood Elf Paladin “Kel’afel Bloodthistle”
Guild Right Hand - Blood Elf Priest “Ratheil Bloodthistle”
Guild Quartermaster - Orc Tinker “Khat Morack”
Guild Librarian - Forsaken Arcanist “Matthew Peterson”
World of Warcraft – Guilds
The war is over, and while both sides have lost much against the Burning Legion, the alliance have lost more.
Their precious Night Elf allies sacrificed their Tree of Eternity to destroy the Burning Legion's great leaders...but they gave up their immortality to do it. Now they are as mortal as the rest of us.
Mannoroth the Destructor, the foul demon who corrupted the orcs is now dead, and the bloodlust is gone. Warchief Thrall has taken over the Orc clans, brought them together as one and settled on the Western Continent of Kalimdor. Thrall has named the land Durotar after is father, and the capital city Ogrimmar.
Settled in the same area is a tribe of Darkspear Trolls who have allied themselves with the Horde...to a certain degree. Trolls at the end of the day are generally only in it for the money or a sense of adventure. The only time individual tribes get together to agree on anything is once every six years on the island of Zandalar. There, King Rastakhan meets with the Troll leaders to sort out any issues that affect the entire troll race.
As for the rest of the Horde, you've got the Tauren. Native to the continent of Kalimdor these "gentle giants" quickly allied themselves with the new more spiritual orcs. Their leader is Cairne Bloodhoof and have settled in the gorgeous mountain valley region of Mulgore. Their captial city is Thunderbluff.
The Blood Elves - former High Elves who have had their fill of their former Alliance allies - have also joined with us, mostly thanks to their former Hero, Sylvanas Windrunner now leader of the Forsaken. Regent Lor'themar Theron is currently in charge of the Blood Elves in their capital of Silvermoon City in the region of Quel'thalas.
Lastly, as I mentioned before there are the Forsaken. Now, we all know about the Scourge. Nastly undead buggers that ripped their way through the Human and High Elf empires. Led by Arthas a former human prince but now the Lich King, they decimated the former human capital of Lordaeron and the High Elf region of Quel'Thalas. Arthas toyed with the famous High Elf ranger Sylvanas Windrunner by turning her into a banshee. She returned the favour by regaining her body and her free will, taking with her thousands of other Undead, them too with their minds now intact. Instead of creating a toy, Arthas created a new race, The Forsaken, who are hell-bent at destroying the Scourge. They have the ability to create more Forsaken from the Undead that still prowl the lands. The Forsaken have settled in the ruins of the former human captial of Lordaeron. Underneath they have excavated much of the structure to create their own capital known as The Undercity.
Their precious Night Elf allies sacrificed their Tree of Eternity to destroy the Burning Legion's great leaders...but they gave up their immortality to do it. Now they are as mortal as the rest of us.
Mannoroth the Destructor, the foul demon who corrupted the orcs is now dead, and the bloodlust is gone. Warchief Thrall has taken over the Orc clans, brought them together as one and settled on the Western Continent of Kalimdor. Thrall has named the land Durotar after is father, and the capital city Ogrimmar.
Settled in the same area is a tribe of Darkspear Trolls who have allied themselves with the Horde...to a certain degree. Trolls at the end of the day are generally only in it for the money or a sense of adventure. The only time individual tribes get together to agree on anything is once every six years on the island of Zandalar. There, King Rastakhan meets with the Troll leaders to sort out any issues that affect the entire troll race.
As for the rest of the Horde, you've got the Tauren. Native to the continent of Kalimdor these "gentle giants" quickly allied themselves with the new more spiritual orcs. Their leader is Cairne Bloodhoof and have settled in the gorgeous mountain valley region of Mulgore. Their captial city is Thunderbluff.
The Blood Elves - former High Elves who have had their fill of their former Alliance allies - have also joined with us, mostly thanks to their former Hero, Sylvanas Windrunner now leader of the Forsaken. Regent Lor'themar Theron is currently in charge of the Blood Elves in their capital of Silvermoon City in the region of Quel'thalas.
Lastly, as I mentioned before there are the Forsaken. Now, we all know about the Scourge. Nastly undead buggers that ripped their way through the Human and High Elf empires. Led by Arthas a former human prince but now the Lich King, they decimated the former human capital of Lordaeron and the High Elf region of Quel'Thalas. Arthas toyed with the famous High Elf ranger Sylvanas Windrunner by turning her into a banshee. She returned the favour by regaining her body and her free will, taking with her thousands of other Undead, them too with their minds now intact. Instead of creating a toy, Arthas created a new race, The Forsaken, who are hell-bent at destroying the Scourge. They have the ability to create more Forsaken from the Undead that still prowl the lands. The Forsaken have settled in the ruins of the former human captial of Lordaeron. Underneath they have excavated much of the structure to create their own capital known as The Undercity.
World of Warcraft – Guilds
Premise: The third Great War has come to an end. Lorderon stands in ruin, the capital of the Alliance has moved to Stormwind Keep. The barriers between the species of the new Alliance has broken down; the humans of Stormwind, Gnomes and Dwarves of Dun Morogh, and the no longer mysterious Night Elves of Kalimdor have all joined forces into the great alliance of Azeroth.
Each race has its own leader who governs their particular race: King Anduin Wyrnn (father is Varrian) of Stormwind, High Tinker Mekkatorque of the Gnomes, King Magni Bronzebeard of the Dwarves, and Priestess Tryande Whisperwind of the Night Elves. While these leaders often meet in council, directing the forces of Azeroth towards any threats, the true power of the world has shifted elsewhere.
It is now in the hands of the guilds.
Groups of adventurers from all the races, heroes all, banding together to face threats to Azeroth, not making a name for themselves, but for their guilds.
Names like: “The Knights of Valour”, “The Crimson Horizon” and “Apex”, all noble guilds with proud traditions. Then there are names like “The Scions of Darkness”, guilds wrapped in secrecy and mystery…
These guilds are the true power in Azeroth.
…and you’re in one.
Each race has its own leader who governs their particular race: King Anduin Wyrnn (father is Varrian) of Stormwind, High Tinker Mekkatorque of the Gnomes, King Magni Bronzebeard of the Dwarves, and Priestess Tryande Whisperwind of the Night Elves. While these leaders often meet in council, directing the forces of Azeroth towards any threats, the true power of the world has shifted elsewhere.
It is now in the hands of the guilds.
Groups of adventurers from all the races, heroes all, banding together to face threats to Azeroth, not making a name for themselves, but for their guilds.
Names like: “The Knights of Valour”, “The Crimson Horizon” and “Apex”, all noble guilds with proud traditions. Then there are names like “The Scions of Darkness”, guilds wrapped in secrecy and mystery…
These guilds are the true power in Azeroth.
…and you’re in one.
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